Kingdom Devs Reject Idea of Certain Zelda Spin-Off Game

Kingdom Devs Reject Idea of Certain Zelda Spin-Off Game

Content Overview :
  • The Legend of Zelda: Tears of the Kingdom's highlights and crafting system
  • Video content related to Tears of the Kingdom
  • Interview with Hidemaro Fujibayashi and Eiji Aonuma on game's crafting system
  • Aonuma's perspective on creativity in gaming
  • Opportunities for creativity in Tears of the Kingdom

Link's Sky Island Perspective in Tears of the Kingdom

Courtesy: Nintendo

Despite not winning the Game of the Year at the recent Game Awards, there's no denying that The Legend of Zelda: Tears of the Kingdom stands out as one of the major gaming highlights of 2023.

With its intuitive and versatile crafting system, the open-world RPG allows players to complete tasks in the most unexpected ways. However, Nintendo has clarified that the game encourages, rather than requires, creativity.

Watch: Tears Of The Kingdom's Questline and Hyrulean Journalism

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Tears Of The Kingdom's Newspaper Questline And The State Of Hyrulean Journalism

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Fujibayashi and Aonuma on TotK's Crafting System

In a recent interview with Polygon, the director, Hidemaro Fujibayashi and the producer, Eiji Aonuma of Tears of the Kingdom were asked if TotK’s crafting system could be a standalone experience, similar to Super Mario Maker.

They explained that the game's impressive physics and the ability to combine nearly every in-game object to create tools and solve problems could be a good fit for such an experience. However, Aonuma clarified that such a concept wouldn't align with the team's vision of creative problem-solving in the game.

Aonuma's Perspective on Creativity in Gaming

Aonuma emphasized that while creating games like Tears of the Kingdom, it's crucial not to make creativity a requirement. Instead, the game should encourage players to be creative and give them the opportunity to do so without forcing them.

He believes that while there are players who enjoy creating from scratch, not everyone does. However, everyone delights in the discovery of finding their own way through a game. This is what they aimed to include in Tears of the Kingdom; there isn't one right way to play.

If you are a creative person, you have the ability to go down that path. But that's not what you have to do; you're also able to proceed with the game in many other different ways. Therefore, it wouldn't be a good fit for The Legend of Zelda to necessarily require people to build things from scratch and force them to be creative.

Opportunity to Be Creative in TotK

The "opportunity to be creative" is a key feature in TotK. The game is packed with puzzles and challenges that require creativity to solve. While some puzzles are initially cryptic enough to invite unconventional approaches, there's often a more direct path, one that wouldn't burden players with starting from scratch.

When it first arrived earlier this year, fans were often seen showing off their latest creation in Zelda. It was an impressive display of ingenuity and creative solutions.

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Players have been seen doing everything from using logs to traverse just about any distance, measuring the in-game weight and physics work, using Link’s time-warping abilities to decimate tough foes, to even making music.



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