"Deus Ex Chief Foresees Multiplayer Future for Immersive Sims"

Deus Ex Chief Foresees Multiplayer Future for Immersive Sims

Content Overview :
  • Introduction to immersive sims and potential for multiplayer.
  • Warren Spector's vision for future of immersive sims.
  • Details about upcoming game, Thick as Thieves.
  • Gameplay dynamics and player interaction possibilities.
  • Reactive game world and live-service offerings.

Breaking New Ground in Immersive Sims

OtherSide Entertainment

Immersive sims are often considered single-player experiences. These games are intricate, system-rich environments where even a single player can introduce a multitude of variables.

Imagine games like System Shock or Prey, where players are encouraged to experiment with the rules. Now, consider injecting another player into these games. It could completely alter the gaming experience, and perhaps even break the game.

Consider a game like The Legend of Zelda: Tears of the Kingdom with a second Link who can do everything the first Link can. It might sound unwieldy, but the creator of the immersive sim thinks this is the logical next step for the genre. And he might just be right.

Warren Spector's Vision for Immersive Sims

In a recent interview, Warren Spector, the acclaimed developer behind the immersive sim genre and iconic games like Deus Ex and System Shock, shared some details about his studio's upcoming game, Thick as Thieves.

This game aims to blend immersive sim gameplay with competitive multiplayer elements to create a fresh experience within the genre. The goal is to drop two thieves into a setting similar to Thief: The Dark Project, and have them compete against each other in the dark city streets.

Players can choose to work together, compete against each other, or even avoid each other entirely. This level of player interaction is, according to Spector, the "next logical step" for the immersive sim genre.

Thick as Thieves: A Reactive World

OtherSide Entertainment, Spector's studio, is also working on making the game world respond to player actions. Part of the gameplay loop will involve gathering intel from around the city, potentially through bribing guards.

With this kind of live, reactive environment, Spector believes that the genre is truly simulating human interaction in the world. As part of its live-service offerings, Thick as Thieves will likely release new city neighborhoods and new thieves over time, promoting different play styles.



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