"Remastered Last Of Us Part II Plunges Deeper Into Darkness"

Remastered Last Of Us Part II Plunges Deeper Into Darkness

Content Overview :
  • New Photoshop artwork of Ellie in sewer
  • Anticipation for The Last Of Us Part II remaster
  • Details on The Last Of Us Part II Remastered
  • Information on the Lost Levels
  • Expectations for the remastered game's release

The Last Of Us Part II: A New Chapter

A Stunning New Photoshop Artwork

Feast your eyes on this stunning photoshop masterpiece depicting Ellie in a sewer. This artwork is a courtesy of AnnaArinova, Sony, and Getty Images.

Anticipation for The Last of Us Part II Remaster

As we eagerly await the announcement of a re-remaster for the recently revealed remaster of The Last Of Us Part II, we have some exciting news. Three "lost levels" will be added to the first reworking of 2020's horror sequel. Intriguingly, one of these levels is simply titled "Sewers."

More Details on The Last Of Us Part II Remastered

News about The Last Of Us Part II Remastered first surfaced on November 17, swiftly followed by an official announcement from Sony and Naughty Dog. The announcement included details about a new roguelite mode called No Return, sparking a lot of discussion and confusion about why such a recent game was already receiving a remake.

The Lost Levels

Recently, more information has surfaced about the Lost Levels. Internet detectives speculate that one level, titled Boar Hunt, could be Ellie hunting down the boar she mentions in her journal in the original game. Another level, Jackson Party, is likely set in the town Jackson. The PlayStation Store listing also mentions a third level, Sewers, which was not hinted at in the footage.

The Infamous Sewer Level

Typically, a sewer level in a game is not something to look forward to, often featuring drab, dank corridors. However, in The Last Of Us Part II, this has fans excited. The level is placed right after the first stalker encounter and right before the first scar encounter, adding an additional layer of intensity to the game.

What to Expect

It's important to note that these aren't going to be like a director’s cut of the game, but rather early-development versions of levels that were cut before reaching a final state. These levels will be playable from the main menu as a curiosity, offering a glimpse into what almost was. Add these to a "Guitar Free Play," and the rogue-ish No Return, and it's clear that this game is going to tempt back a lot of players, no matter how "too soon" it might feel. The release is set for January 19 next year.



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