'Metal Gear Solid Star Shares Thoughts on Risqué Outfit Debate'

Metal Gear Solid Star Shares Thoughts on Risqué Outfit Debate

Content Overview :
  • Controversy around Quiet's outfit in Metal Gear Solid V: Phantom Pain
  • Actress Stefanie Joosten's perspective on her character's sexualization
  • Explanation of Quiet's revealing outfit due to a parasitic infection
  • Joosten's understanding of fans' desire for non-oversexualized female characters
  • Retrospect on Quiet's character and its impact on gaming debates

Metal Gear Solid V: Phantom Pain's Controversial Character Outfit

A snapshot from Metal Gear Solid V: Phantom Pain reveals the character Quiet, the game's sharpshooter, standing alone in the desert. Image courtesy of Konami Digital Entertainment.

Since its release in 2015, the character Quiet has been the center of online discussions due to her revealing default attire and the backstory that justifies it. Recently, the actress behind Quiet's character has shared her thoughts on the ongoing debates about her character's outfit.

Actress Voices Her Views

In a recent interview with a popular gaming site, Stefanie Joosten, the face model and motion actor for Quiet, was questioned about her views on the sexualization of women in video games and whether her perspective on Quiet's portrayal in the game has changed. Joosten had previously stated that Quiet, who is seen in a bikini top, torn fishnets, and tactical gear, "has her reasons for wearing what she does."

The Backstory Behind Quiet's Outfit

In the game, it is revealed that Quiet is infected with a parasitic virus. This virus gives her extraordinary abilities like invisibility and super speed. However, it also necessitates her to breathe through her skin, thus her revealing outfit. Prior to the game's release, Hideo Kojima, the game's creator, defended her design on social media, stating that critics would be "ashamed of your words & deeds" once they learned the truth. Nonetheless, the years following the game's release have seen ongoing debates around her character.

Joosten's Take on Quiet's Design

In her conversation with the gaming site, Joosten expressed that while she respects the creative decision to make Quiet's appearance "quite revealing", she also understands the fans' desire for strong female characters who aren't oversexualized. Here's Joosten's full statement on Quiet's design:

"This game came out in 2015, and I think the video game landscape has changed quite a lot since then. People are looking for more representation, and I really get it. Quiet's outfit is not practical at all. Even with the explanation that was given of her breathing through her skin, of course there were so many other options you could have gone with. I do agree on that. I got to see the character artwork when we were starting motion capture, and of course my first reaction was, 'that's a very revealing costume', but I respected it and accepted it. So that's basically my stance. It's fantasy, and I find that acceptable as well. But I do understand, having more of a diverse representation in video games for woman and all minorities is something I would encourage as well."

Quiet's Character in Retrospect

Another screenshot from Metal Gear Solid V: Phantom Pain shows Quiet inside the Mother Base. Image courtesy of Konami Digital Entertainment.

While Joosten finds the idea of exploring Quiet's character fascinating, the controversy around her character design marks a timeless debate in the gaming world.



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