Developers Urge Negative Fans: Refrain from Toxic Behavior

Developers Urge Negative Fans: Refrain from Toxic Behavior

Content Overview :
  • Launch of Skylines 2 amid criticism and performance issues.
  • CEO Mariina Hallikainen's concern about rising toxicity in the game's community.
  • Release of a video featuring the game action.
  • Postponement of DLC to focus on game improvement.
  • Difference between criticism and toxicity explained by Hallikainen.

Skylines 2 Launches Amid Criticism

The anticipated game, Skylines 2, was launched on October 24 amidst much controversy. The game's development studio, Colossal Order, faced widespread criticism due to the game's poor state at release.

CEO Notes Rising Toxicity

According to Mariina Hallikainen, the CEO of Colossal Order, the development team has noted a growing level of toxicity within the game's community since its launch. She warns that if the negative behavior continues, it could result in less online communication from the developers.

Sharing the Video

Check out the action-packed video titled "This Action Game Asks What If Ninja Gaiden Let Its Hair Down". Feel free to share the video on your preferred social media platforms like Facebook, Twitter, Email, Reddit, or even link it directly.

Skylines 2 Launch Issues

Upon its release, Skylines 2 encountered significant performance issues and frustrating bugs. Although some of these issues have been addressed since the release, the studio decided to postpone DLC to focus on patches and improvements.

Community Toxicity

In a recent developer diary, Hallikainen addressed the increasing toxicity in the game's community. She expressed her concern that such behavior was not only targeted at the developers but also other community members. This negativity could potentially harm the community's mood and discourage creativity and modding.

Protecting the Team

While the studio values its developers' active social media presence and direct communication with players, Hallikainen stated that their top priority is to protect their team and maintain a safe working environment. She also mentioned previous unsuccessful attempts to curb the community's toxicity and solicited ideas on improving communications.

Criticism Vs. Toxicity

Highlighting the difference between criticism and toxicity, Hallikainen explained that toxicity involves threats and personal attacks, while criticism is about pointing out game issues and suggesting improvements. She emphasized that the developers are open to constructive feedback and not abusive threats.



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