11 Insights Gained from the Refantazio Metaphor Exhibition

11 Insights Gained from the Refantazio Metaphor Exhibition

Content Overview :
  • Director Katsura Hashino reveals RPG Metaphor: Refantazio in Atlus presentation
  • Release date announced for PC, PS4, PS5, and Xbox Series X/S on October 11
  • Music by Shoji Meguro, protagonist experiences music due to fairy's spell
  • Collaboration with Nier Automata and Evangelion artists for design elements
  • Greater emphasis on exploration, election system, and dynamic hub world

Upcoming RPG Metaphor: Refantazio Revealed in Atlus Presentation

Director Katsura Hashino of Atlus showcased the highly anticipated RPG, Metaphor: Refantazio, in a 25-minute presentation on April 22. The event revealed much about the game, including its release date.

Metaphor: Refantazio's Release Date

The presentation kicked off with a trailer that concluded with the announcement of Metaphor: Refantazio's release date. The game is set to launch on PC, PlayStation 4, PS5, and Xbox Series X/S on October 11.

The Role of Music in Metaphor: Refantazio

Shoji Meguro, the talented composer behind the Persona series, returns to write the score for Metaphor. The protagonist experiences music in his head, a result of a spell cast by a fairy named Gallica. The significance of this musical element in the plot remains uncertain.

Collaboration with Nier and Evangelion Artists

Atlus has engaged several guest artists for Metaphor. Nier Automata artist Koda Kazuma contributed to the design of in-game city concepts, while Evangelion artist Ikuto Yamashita designed the protagonist’s ship.

Exploring the World of Metaphor: Refantazio

Metaphor places greater emphasis on exploration than its Persona counterparts. Players can traverse open areas and cities, using a magic sword as a skateboard for faster travel. Although not an open-world game, Metaphor offers a larger world for players to explore.

Class Issues in Metaphor: Refantazio

The game features an election where anyone can aspire to be king, regardless of their social status. This is where the game's social elements come into play, with the protagonist needing to build relationships across the class spectrum to gain public support.

Dynamic Hub World in Metaphor: Refantazio

Unlike Persona games that are centralized in one town or city, Metaphor’s gameplay involves traveling across various cities throughout the election period. Each city visited becomes a temporary base of operations, adding to the sense of a grand journey.

The Gauntlet Runner: Your Primary Base in Metaphor: Refantazio

While the game involves frequent city visits, the protagonist’s ship, the Gauntlet Runner, serves as the primary base. The ship includes a war room for team gatherings and journey planning, with the in-game time passing similar to the calendar mechanic in Persona.



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