PS5 Pro Buzz, Destiny Celebrations, and Hot Takes This Week

PS5 Pro Buzz, Destiny Celebrations, and Hot Takes This Week

🟣 Content Overview :
  • PS5 Pro unveiled with advanced ray tracing, upgraded GPU, and $700 price tag.
  • Destiny celebrates its ten-year anniversary with mixed emotions.
  • Capcom's Arcade Classics collection preserves gaming history.
  • Astro Bot features a level that rivals Super Mario games.
  • Night in the Woods remains a must-play, seven years later.

The Week In Games: What's Releasing Beyond Exoprimal

PS5 PRO REACTIONS, DESTINY ANNIVERSARY FEELS, AND MORE OF THIS WEEK'S SPICIEST TAKES

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PS5 PRO REACTIONS, DESTINY ANNIVERSARY FEELS, AND MORE OF THIS WEEK'S SPICIEST TAKES

THIS WEEK SONY REVEALED ITS MIDGEN CONSOLE AND BUNGIE CELEBRATED A MILESTONE

PS5 Pro Reactions

This week we got a look at the upcoming $700 PS5 Pro and what it will be capable of when it launches later this year.

We have thoughts.

We also celebrated a bittersweet milestone with Destiny 2, went hands-on with some Capcom classics, and recommended a few games you should absolutely play.

Click through for all the big opinions of the week.

The PS5 Pro Can't Convince Me to Care About Tiny Graphical Upgrades

Today Sony officially unveiled the PS5 Pro, a midgen refresh of the 2020 PS5 console that boasts some new bells and whistles and a $700 price tag.

During the 9-minute-long technical presentation, system architect Mark Cerny showed us all the new features from advanced ray tracing to an upgraded GPU and the upcoming console's ability to hit higher frame rates at high resolutions.

Some gamers are ecstatic that the PS5 Pro, which costs more than any other game console ever, can produce beautiful graphics at the highly sought after 60fps.

But I couldn't care less.

Destiny's Ten-Year Anniversary Event is Bittersweet

This week marks the ten-year anniversary of Destiny, a game that accidentally became my whole personality when it launched back in September of 2014.

I've loved it since the days of its alpha tests and I still love it now in the form of Destiny 2.

Sometimes it's been hard to love, whether that's due to stumbles in its live-service offerings or its reckless ownership that resulted in years of creative turbulence and constant overhaul.

Perhaps in the wake of mass layoffs earlier this year and these massive changes, the celebration of this tremendous milestone has been somewhat muted.

But that hasn't stopped me from getting in my bag about it all.

Capcom's Latest Collection of Arcade Classics Gives The Punisher Its Due

Folks, I think Capcom is doing the work that most of the industry seems allergic to.

Companies like Digital Eclipse are enshrining historical moments of gaming culture with releases like The Making of Karateka, but Capcom appears to be one of the few AAA devs and publishers actively preserving its own legacy for the future.

After all, 2005's Resident Evil 4 has been ported to every conceivable system since it was released and the company has recently established Capcom Fighting Collection, a compilation of all its classic fighting games through the years.

The latest one of these, subtitled Arcade Classics, focuses on some of my favorite titles like Marvel vs Capcom games, but it's also got older gems that I'm grateful to have any access to at all, which feels like the greater point of preservation efforts like this.

Astro Bot Has One Level That Puts Mario to Shame

One of the best things about the flagship Super Mario games—the likes of Galaxy, Galaxy 2, and Odyssey—is the incessant inventiveness.

So often they'll feature a level that makes you exclaim, "That could have been the basis for a whole game!"

So it is with full understanding of the gravity of the claim I'm making when I say that Astro Bot, Sony's wonderful new 3D platformer, has a level that could have been the basis for a whole Mario game.

There's No Excuse Not to Play Night in the Woods Anymore

It has been seven years since I first set foot in Possum Springs and some days it feels like I never left.

Maybe it's because the stories of the people who live in that idyllic town from Night in the Woods just hit that hard.

Maybe it's because my room is covered in figures, shirts, and other miscellaneous paraphernalia from the game and has been for years.

As I write this, the protagonist's best friend Gregg is staring at me from across the room.

A hat that says "Crimes" on the underside of the brim sits on a rack on my door.

I think I just live there.

This Completely Free Half-Hour Platformer Will Scratch Your Celeste Itch

Gaming tags on Steam are used with wild abandon to the degree that they're fairly useless.

Point-and-click has been reduced to any game with a cursor and action appears to mean any game where you move.

In general, rather than draw you toward a game, their main use is to warn you off one.

And generally when I see the words "precision platformer" I know it's not for me.

I love platforming but I hate being punished for every imperfection—just let me be.

So I'm not sure why I found myself installing Slash/Jump, despite its precision description.

Perhaps it was that it was accompanied by "Short" and wasn't by "Difficult".

Oh, and also free.

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