9 Live-Service Games That Quickly Came and Went

9 Live-Service Games That Quickly Came and Went

🟣 Content Overview :
  • Concord shut down 14 days after launch.
  • CrossfireX lasted 15 months before ending.
  • LawBreakers was removed after 13 months.
  • Babylon's Fall closed just shy of a year.
  • Apex Legends Mobile shut down after 11 months.

LongLost Halo Demo Comes To Life

Recently, Sony announced that its next big live-service shooter, Concord, was closing up and the servers were being turned off.

It was a surprising and unprecedented move. Usually, AAA live-service games are given more time to turn things around.

But while Concord's 14 days is one of the quickest live-service collapses we've seen, it's not alone.

Here's our list of short-lived live-service games:

CrossfireX - 15 Months (462 Days)

Crossfire is a very popular free-to-play military sim in South Korea and China.

When it was eventually ported to the United States and Xbox, it came in a weird package featuring a broken, not-much-fun PVP multiplayer mode and a paid campaign expansion.

The campaign was mildly interesting but not great. This weird experiment came to an end a little over a year after it began.

LawBreakers - 13 Months (402 Days)

Gears of War creator Cliff Bleszinski's sci-fi cops vs. robbers FPS looked cool and had some neat ideas.

Unfortunately, LawBreakers never found an audience large enough to support it. After just 13 months, it was removed from storefronts and its servers were shut down.

Babylon's Fall - 11 Months (361 Days)

Babylon's Fall was Square Enix's attempt at creating a new popular AAA online RPG franchise.

It was a big flop, with many players complaining about terrible microtransactions and blurry, ugly graphics.

Just two weeks after release, Square Enix had to put out a statement that the game wasn't dead. A few months later, just one person was still playing on PC.

Square Enix eventually killed it just a few days shy of its one-year anniversary.

Apex Legends Mobile - 11 Months (351 Days)

Apex Legends is a well-known and successful battle royale, and lots of people own smartphones, so it made sense to bring Legends to mobile devices.

However, this didn't work, with EA shutting down the free-to-play mobile port of Apex Legends just 11 months after launching it.

EA and Respawn blamed a decline in quality for the cancellation, though many assumed it was a lack of players.

Rumbleverse - 6 Months (201 Days)

Most battle royale games feature guns and bombs. Rumbleverse went a different direction and mixed wrestling with battle royale mechanics.

The end result was a fun PvP game that played unlike anything else. Sadly, Rumbleverse was shut down by Epic after just six months.

Radical Heights - 3 Months (89 Days)

Boss Key Productions, founded by Cliff Bleszinski, first worked on LawBreakers. As mentioned already, that game ended up failing to find an audience.

In a last-ditch effort to salvage the company, Radical Heights was released. It was very much a quickly-made and unfinished Fortnite-like battle royale with some BMX bikes and 80s-themed outfits.

While the game had some fans, it wasn't enough to save the studio, and a month later, Boss Key shut down. However, Radical Heights stuck around until July.

The Day Before - 1 Month (45 Days)

Zombie survival shooter The Day Before was one of Steam's most wishlisted titles despite controversy over its volunteer devs and trademark infringement issues.

The zombie MMO finally launched in Early Access on December 7, 2023. A few days later, the studio behind the game announced it was closing as fans complained that The Day Before was a barely playable mess and labeled the game a scam.

It was removed from Steam, and eventually, the servers were officially killed on January 22, 2024.

Concord - 14 Days

Concord, Sony's big PS5 and PC live-service game, launched on August 23. Less than two weeks later, following incredibly low Steam player count numbers, Sony announced that the AAA FPS was going to shut down on September 6.

That means Concord only lasted 14 days. It's a shame that so much hard work and money is getting tossed into the bin so quickly, even if the studio behind the game suggests it could return one day.

The Culling 2 - 8 Days

The Culling 2 was a survival battle royale game that was planned to be a bigger and better sequel to the first Culling, which was an early stab at the genre.

Fortnite and PUBG helped popularize the genre. However, the game was a mess, and it didn't stand out among other similar shooters.

So instead of fixing it, the studio behind the game shut it down, removed it from consoles and Steam, and refunded everyone their money.

The studio then returned to the OG Culling to improve it. That version of the game was rebooted later and eventually shut down in 2020.

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